Simulation Education ZPG Evolution Machine Learning [ + ]
Evolution is a simulation created by Keiwan. Use muscles, bones and joints to build creatures that are only limited by your imagination. See how neural network, machine learning and genetic algorithm can help your creatures to learn and improve at their given tasks all on their own - by Evolution!
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More about Evolution Simulator
Evolution Simulator is not a game, but a simulation. There are no solid objectives. Even if your creature reaches 100% fitness, you don't really win anything apart from fun and joy.
The creatures are made up of 3 basic body parts (joints, bones and muscles).
Joints are connectors between bones. Without joints you can't place any bones in the creature building scene. Joints enable the connected bones to rotate freely around the center of the joint.
Bones make up the skeleton of your creatures. You can only place bones between two existing joints. Bones do not collide with each other, which means that they don't restrict the movement of your creature in any way.
Muscles enable the creatures to move their bones autonomously. They are the only body parts that the brain of a creature can control. Muscles are always connected to the center points of two bones, so you can't place any muscles if you haven't already placed at least two bones in the creature building scene.
How to Play
Click the "?" button in the application for Help.
Simulation Education ZPG Evolution Machine Learning
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